Other projects and prototypes

[Rubik’s Madness][UE4][C++]

  • Node tree data structure.
  • Quaternion rotations, with spherical interpolation.
  • Bitmasks for rotation state restrictions.
  • Raycasting for face selection and restriction checks.

(Some videos from the editor demonstrating rotation restrictions)


[Push Master][Unity3D][C#]

  • Physics-based 3D game demo.
  • Forces calculations.
  • Kinematics and rigidbodies.
  • Physics materials and friction.


[Kick Master][Unity3D][C#]

  • Physics-based 3D game demo.
  • Forces and torque calculations.
  • Projectile motion with prediction.


[Zio Marco’s Racers][UE4-UWP][C++]

  • Created a complete prototype demo for the XBOX1 platform.
  • Conformed to standards by following the XBOX guidelines.
  • Start screen with active controller.
  • Controller pulls to ensure that a user is notified when a utilized controller has been disconnected.
  • Two-player local multiplayer, with character selection.


[Plastic Defence][Unity3D][C#]

  • Tower defence prototype.
  • Pathfinding.
  • Reward / Purchasing system for upgrades.