Other projects and prototypes
[Rubik’s Madness][UE4][C++]
- Node tree data structure.
- Quaternion rotations, with spherical interpolation.
- Bitmasks for rotation state restrictions.
- Raycasting for face selection and restriction checks.
(Some videos from the editor demonstrating rotation restrictions)
[Push Master][Unity3D][C#]
- Physics-based 3D game demo.
- Forces calculations.
- Kinematics and rigidbodies.
- Physics materials and friction.
[Kick Master][Unity3D][C#]
- Physics-based 3D game demo.
- Forces and torque calculations.
- Projectile motion with prediction.
[Zio Marco’s Racers][UE4-UWP][C++]
- Created a complete prototype demo for the XBOX1 platform.
- Conformed to standards by following the XBOX guidelines.
- Start screen with active controller.
- Controller pulls to ensure that a user is notified when a utilized controller has been disconnected.
- Two-player local multiplayer, with character selection.
[Plastic Defence][Unity3D][C#]
- Tower defence prototype.
- Pathfinding.
- Reward / Purchasing system for upgrades.